Boy oh boy, where have we been?
Both Andy and myself are starting upon a software engineering program. So, big things are in store.
Tons of learning at this point, hence why we’ve been MIA. Keep cool!
Boy oh boy, where have we been?
Both Andy and myself are starting upon a software engineering program. So, big things are in store.
Tons of learning at this point, hence why we’ve been MIA. Keep cool!
Boy oh boy here we are.
I was able to convince a friend to quit his job and work with us. So our team is slowly and steadily growing.
Cutout was a massive success. Close to 4k downloads in 1.5 months.
I still continue to learn everyday, trying my best to make it.
We will, without a doubt shoot to be the best in the industry, give us time.
Started development on a horror multiplayer game as well. It’s our first foray into multiplayer/steam network, but we need to get to it sooner or later, and why not show the Horror game industry how to make >good games
Haha much love and respect everyone, and happy holidays!
-Stratosphere

Today’s a rather big accomplishment.
When I started making Cutout, my only goal was to surpass 100 downloads.
A month and 1 week later here we are.
![61Gop5A[1]](https://maliciousent.wordpress.com/wp-content/uploads/2015/11/61gop5a1.png?w=660)
Slow progress, but definitely still progress. Much love and thanks to everyone who’s checked out the game.
We’re still growing, give us time and we’ll give you the world.
Much love and respect everyone.
-Stratosphere
Been working on the newest title with Andrew, we’re making an alien game so expect it to be out End of November, then we’re onto the next title!
So don’t worry, definitely not slacking off. Working extra hard if anything, we’re both honestly just so done with our lives, that we’re putting everything we got into this game stuff, it’s obviously paying off, and we’re having fun which is great 🙂
Surprisingly enough, Cutout is starting to get popular. Super great stuff. I still haven’t had anyone get to 99 on insane mode though hahaha![Qbjmxq2[1]](https://maliciousent.wordpress.com/wp-content/uploads/2015/11/qbjmxq21.png?w=300&h=98)
Literally, the highest download the day before was 80, so from 80 to 770 in a day is a pretty big jump 😛
I’ll keep you all updated as stuff progresses, I don’t think people that help make the company what it is, should be left in the dark as to how it’s going.
-Stratosphere
Malicious Intent
You know what I dislike?
Doing stuff like this. But oh well, it’s what the “cool kids” are doing these days. So I guess I’ll use it also
@maleableincense
Our twitter page
Hey all,
If you’re reading this it’s because you think you’ll get your name on the Hall of Fame. Hahahahaha
If you reach the score I ask for YOU must be able to provide proof, also, the ability for you to prove your score over skype/some sort of live-video conferencing is also MANDATORY.
If all checks out after that we’re good to go!
I will then update the game, add the hall of fame button, and have you sit on that mighty nice list of “skilled individuals”.
Enjoy the race everyone!
-Stratosphere
Been working with blender alot lately. Teaching myself some general art styles and bone/rigging/animation and all that jazz.
Boy oh boy.
For real though, Blender has a pretty steep learning curve hahaha. It’s not too bad now after learning hotkeys, but for the first day it was literally just spent learning hotkeys.
Hopefully this will set up the framework for general small character models we can use.
Lets see where this goes

SS is around 40% done with the UI
0% done on character movement/interaction
40% done overall gameplay
It’s coming along alright
First legit post on here. I intend to just use this as a devblog/contact system for the studio.
Thanks for checking us out!